The concept of developing a settlement over the course of the game probably goes all the way back to the first time a D&D player asked Gary or Dave if they could use their gold to buy a castle. are they gonna be posted as oneshots here and there, or will we get one every nine days for a bit? Those movies both sound awesome, and we need those God’s Teeth games in the world as soon as possible.
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I mean, F4 doesn’t even do an ending “state of the wasteland” slideshow, for fuck’s sake, which I’d’ve hoped the return of in NV would’ve shamed Bethesda into doing a -little- work.Īlso mod out your weight limit, I couldn’t even keep trying to find the fun if I couldn’t carry around one hundred thousand pounds of bullshit especially released in a year where The Witcher 3 made everything feel of such moment and often did give you no right answer, even if those consequences tended to be pretty local, individually.
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the completely inconsequential and colorless nature of the townbuilding, the absolute void of effort to make you care at all about your settlers, is a really strong example of Bethesda’s “just pile stuff on and don’t apply polish” design aesthetic–Caleb himself voiced it extremely well here, that video games, Bethesda I think chief among them, tends to heap on “more” instead of developing “consequence.” consequence is something that Fallouts 1/2/NV were pretty good at implementing, on a video game scale, so the shift in focus to mere “bigness” and “moreness” is heartbreaking for me. It kind of baffles me that I sometimes hear the same complaints I have about Bethesda games/its tenure with Fallout in particular (YES I CAVED ROSS I’M WEAK AND PAYING THE PRICE FOR IT) from other people who still seem to be big fans of them. Music: Various tracks from SOUND_TRACK ~ ?.?torrent by R23X Evil Dead: A cinematic murderhobo of legend is now on TV.
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Tom also has a letter, plus shout outs and anecdotes! Tom, Aaron, Caleb, and I discuss how they should be different and what players and GMs can do to make them more interesting.
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Games about community leadership should be different than the standard murderhobo dungeon crawl/investigation campaign model. It’s impressive but tabletop RPGs can capture more complexity and sophisticated narratives than any video game. Synopsis: The new Fallout game has a settlement leadership feature that allows the player to design and run small communities. News: Please get your Red Markets playtest reports in by December 20.